Castlevania

Castlevania is a 2D sidescrolling platformer by Konami for the Nintendo Entertainment System. There are a few other versions of the same game, but I’ll be talking about this one as I experienced it both through the NES version and the GBA port of that version. Continue reading “Castlevania”

Castlevania: Order of Ecclesia

Castlevania: Order of Ecclesia is the third Castlevania installment on the Nintendo DS. This game follows the same gameplay style of 2D adventure platformers commonly known as metroidvania. This review assumes you either know about such games already or have at least seen previous reviews I’ve made in the series. Most of the main gameplay ideas are carried over here with abilities, exploration, relics and the like. The basic plot (which I will now butcher with terrible details of understanding) is that this group of people, the Order of Ecclesia, have been training two promising youths to be able to absorb these powerful magical symbols called glyphs. The idea is that one day soon Dracula will return, but the one with the power of the Dominus glyphs will be able to defeat him. During the training, you, Shanoa, are chosen to house Dominus. The other, Albus, leaves in a jealous rage and pursues the glyphs himself. So it’s up to you to track him down and find Dominus before he does so that you can defeat Dracula. Continue reading “Castlevania: Order of Ecclesia”

Castlevania: Portrait of Ruin

Castlevania: Portrait of Ruin is a metroidvania game for Nintendo DS. The main story is basically that you have to control two characters trying to unlock the power of the Vampire Killer whip, defeat the evil vampire in Dracula’s Castle, and keep the evil creatures from resurrecting Dracula himself. Continue reading “Castlevania: Portrait of Ruin”

Castlevania: Aria of Sorrow

Castlevania: Aria of Sorrow is a 2D metroidvania style game and the final installment of the Castlevania Game Boy Advance trilogy. To catch up for this third and final part, you can check out the first one, Castlevania: Circle of the Moon, and the second one, Castlevania: Harmony of Dissonance. I’ll assume you’ve read both of those reviews by now and are up to speed, not that they are really connected story-wise. Aria of Sorrow once again takes a darker approach to things. Your whole goal is to escape Dracula’s Castle. Continue reading “Castlevania: Aria of Sorrow”

Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance is a 2D metroidvania game and the second in the trilogy of Castlevania games for Game Boy Advance. If you want to know more about the basics, check out my review on Castlevania: Circle of the Moon, as that is the first in the trilogy. This is essentially part two of three. Harmony of Dissonance is more influenced by Symphony of the Night than the other two in the trilogy. Many features and aesthetics are very similar between them and it shows just how capable a system the GBA really is. Continue reading “Castlevania: Harmony of Dissonance”

Castlevania: Circle of the Moon

Castlevania: Circle of the Moon is a metroidvania style 2D platformer and the first in the Game Boy Advance trilogy of Castlevania games. That means this is basically a part one of three reviews. For those who are unaware, the metroidvania style was made popular mostly by Super Metroid and Castlevania: Symphony of the Night. It basically has to do with exploring a large world, getting items and gaining levels to power up, and using new items and abilities to further access the world. Circle of the Moon takes a bit of a darker approach to the style of Symphony of the Night. Continue reading “Castlevania: Circle of the Moon”